This Week’s post looks at some more animals found in the world of Mythic Bastionland, which has received a small update this week.
There are more.
Blood Drinker Ox
Aface ared in fields avune
Aveins, a pulse apower attuneWith cloven hoof he crushed red grain
A gory mark on face and maneBut all who'd felted wash of blood spied a noble grace
In eye and maw of goring beast a warm familiar faceEmerald Panther
In forest deep the treasures sleep averdant eyes naysleep
He guards with maw on silent paw with jaded thew and claw
But from those seeds an envy feeds and drinks upon the soul
For wealth untold sees green now old in empty lonely holeFairy Squirrel
Beneath the boughs astage a spiteful play
Bewitch-ed magic holds its court of grey
Be seeking her in only grave dismay
Beware the nut and thorn and end of day
Before her eyes all veils afall away
Beneath the boughs astage a spiteful playLongly Viper
Longly Viper slick and quick
New heights his only drive
With every writhe, he'll rise and climb
Upinto darker mindOn his quest he'll snick and sly
Leaving foes for deadYet no quest can touch asky
Cold stomach left unfedBespotted Wasp
Bespotted Wasp
Alone and free
He'll always beTrue to innerself
Gold that cannnot bend
Special to endNever longing of stripe
A life led always true
Ah! No finer virtueFat Crow
Unblacketh oily silkyquill unfatteth rolly bird
Inbranch away he taken fliyt awy awo awerd
Cawdun croak and crack and cray a coven voice dun hallow
In warns of great unglotten fest and faminous unfallowNow heeden close if yam harth aught
A wazzock's words low sense or nought
Yet hark them riddling rhymes and bluster
Afore yam cannot gawp or chunter-----------------------------------------------------------------------------------
Art by Midjourney
Elsewhere I’ve been enjoying diving into a box of old miniatures, working on a recently acquired Epic 40k box. This is the 3rd edition of the game, much maligned because it dared to burn the previous system to the ground and begin with a new set of highly abstracted and streamlined rules. Something about it definitely speaks to me.
In a similarly nostalgic vein, Goonhammer has a fascinating article about another short-lived GW game from the late 90s, Gorkamorka. Of particular interest is the conflict between the creative and business sides of GW.
Gorkamorka was very much a product of its time and the tensions inherent in the increasingly fraught structure of GW, but even within that tension, the design team really had pulled off a minor miracle getting the game to market. Those competing contexts cast Gorkamorka into several very different lights. In the context of the new demands of the VISION, it was another release to fund growth. In the context of the design team, it was a barely copable burden slotted into a tough workload. For Sales, the teams who had demanded a change to the status quo – and got one – it was a bet.
Patrick Stuart takes this and runs with it in a discussion of an alternative past and hypothetical future.
What would a 1990's Games Workshop run by and for its Mail Order department look like?
Games, worlds, stories and systems created specifically to maximise the volume and range of bits (not kits) manifested and to maximise the demand for those bits. A world where Gorkamkorka was not the end of a failed evolutionary branch, but the beginning of one. Gorkamorka II, Necromorka, then Warhamorka, Warhammer Fantasy Bitsamorka.
This sort of deep dive into 90s GW is like nostalgia kryptonite for me.
Coming Soon
Over on Patreon I’ve been talking about swords in Mythic Bastionland and why they’re special.
Most Knights don’t begin the game with a sword. Getting hold of one can be a story in itself. Perhaps you’ll find one while investigating a myth, a grateful ruler might grant you one, or you might find a smith with enough expertise you forge you a brand new blade. If you find a Knight you consider to be unworthy of their sword then do the world a favour and take it for yourself.
There is also The Blade, but that’s a story for another time.
But what if we wanted to make a really special sword? Well we’re always rolling two dice, so let’s say there’s a special effect when those dice match.
Expect the full post to drop in next week’s blog.
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