This Week’s post sees the return of Spark Tables to Mythic Bastionland
In Mythic Bastionland I have a bunch of prompts across the bottom of each of the 72 Knight/Myth spreads, meaning you can roll a d6 and a d12 to get a random entry for Person, Name, Characteristic, Object, Beast, State, Theme, Dwelling, Sanctum, Monument, Hazard, Curse, Ruin.
Yet Spark Tables still call to me, so I've thrown in a page of them as well.
This should be especially useful for getting quick descriptions for wilderness hexes and holdings, as that was a bit of a gap in the game previously.
Oh... and that frame looks pretty nice too, right?
Enjoy!
Elsewhere
Tonight I’ll be reading through a trio of RPGs from Spencer Campbell.
If you’re a Cairn fan there’s a pretty tempting bundle of adventures up on itch right now.
Gundobad Games draws some interesting domain-play inspiration from Shadow of Mordor.
Coming Soon
Over on Patreon I go into the current state of Mythic Bastionland, particularly the level of abstraction in certain areas of the rules.
I'm still toiling away on the pre-Kickstarter preview doc for Mythic Bastionland, which is taking slightly longer than expected. In short, I want this version to be as close to the final rules as I can manage at this point, and I want to get as much of Alec's artwork in there as possible. At the moment I'd put the ETA as early October.
In previous versions of the game the changes have lurched back and forth between various levels of abstraction.
Abstraction is useful, perhaps crucial, in how I like my games to work. I like players to have the information to make meaningful decisions, and abstraction really helps with this.
Expect the full post here and on the blog next week. Thanks for reading Bastionland Presser! Subscribe for free to receive new posts straight into your inbox.
Thank you for sharing your spark tables, it helps when I develop my own to see some examples. 🔥👍💕