Welcome to a particularly miniature-heavy Presser, slightly delayed over the weekend. Perhaps the arrival of winter nights has woken a dormant crafting gene inside me, but at the moment I can’t get enough of making and painting small things.
This Week’s post looks back at my hazy memories of the Epic miniature games and how they’ve lingered in my recent exploration of Battletech.
Now I'll confess that as a 10-year old with my head in the clouds, I didn't fully understand the concept of these games being a different scale. At first I wondered if these tanks were just as big as 40k tanks but... photographed from far away.
No, I don't know what I was thinking either, but it would have made for a very heavy box.
A truly shameful confession.
Meanwhile my 6mm adventure continues. I’m eagerly awaiting some tiny tanks and infantry from Brigade Models and some nice chunky buildings from Hextech.
Elsewhere I’m devouring just about every online Battletech resource that I can.
Sarna is, of course, a staggeringly thorough wiki.
Tex Talks Battletech has been a fun way to dip into the setting, with each video dealing with a specific element, gradually filling in the grand tapestry. The video linked there explains why Battlemechs even exist in this spacefaring future society.
DFA Wargaming has a bank of reference sheets and house rules for just about every version of the game. In particular I’m using their Classic Battletech reference sheet for playing the game without hexes. I love those big foldout maps, but I miss having proper tactile terrain.
And if you’re curious about the game, the official free resources are a fantastic place to start.
Let me know if there are any great resources that I’m missing.
Coming Soon
Over on the Patreon there was a preview of the post coming to the blog this week, talking about the idea of crunch in games.
See, for me there's Good Crunch and Bad Crunch, but that's really just the clickbait version. A better phrase might be Generous Crunch and Parasitic Crunch.
Generous Crunch gives more than it takes. Even if it demands a lot from the players the overall output is positive.
Expect a surprising amount of support from me for crunchy games, as long as it’s the right sort of crunch.
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Re: Crunch. I think there's another type of crunch that doesn't get discussed as a form of "crunch"
Lore.
Some games have so much lore to sort through it becomes it's own kind of crunch (I'm looking at you Vampire, 40K, etc.). Like, I don't need another history degree.
I know the response is typically "take what you need and leave the rest" but some of the fanbases for these games can make it tough for a forever GM.
The Battletech game by Harebrained Schemes + it's main mods are incredible