This Week’s post is barely a post.
Last week I took a bit of time off around my birthday, so there's no Patreon post to share.
However, if you haven't already been following the podcast then there are four episodes to catch up on, with another two left to come.
So far I've been joined by Quintin Smith, Laurie O'Connel, Mike Hutchinson, and Kelsey Dionne. You can listen here or on your podcast service of choice.
Expect the fifth podcast episode and a new blogpost next week.
Elsewhere
Goblin Punch digs deep into random encounters.
Any Austin captures so much of what I love about exploring artificial worlds while walking around a bunch of rivers in Skyrim.
DIY & Dragons is running a game jam themed around non-licensed Lego sets, and I’m watching with great anticipation.
(Mighty Max next?)
Coming Soon
Over on Patreon I talk about creating drama through inelegant design.
By having fewer hand-types to choose from and removing the draw it could be argued that Odds & Evens is a more elegantly designed game than Rock, Paper, Scissors. Certainly if you're using the game to quickly find a winner, such as "who gets first turn in the real game we're about to play" then Odds & Evens is going to get you there quicker.
But something is missing from O&E and all its elegance, and when the game is this small you really notice when something is lost.
Expect the full post here and on the blog next week.
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