This Week’s post looks at some Mythic sceptres.
Give your Knights something better to whack with.
The Butcher’s Bludgeon
d10 Long
When the wielder Smites, the attack gains both +d12 and Blast.
Cannot Focus.Death’s Head
d10 Long
When the wielder Smites, the target counts as having no Armour against this attack.
Cannot Deny.The Master Mace
d8 Hefty
When the wielder Focuses, the Gambit counts as a Strong Gambit.
Cannot Smite.The Duellist’s Rod
d10 Long
When the wielder Focuses, perform two Gambits instead of one.
Cannot Deny.The Smithie’s Maul
d10 Long
When the wielder Denies in melee the attacker’s weapon is destroyed.
Cannot Smite.The Gust Wand
d8 Hefty
When the wielder Denies, perform an immediate free Move.
Cannot Focus.
Elsewhere
Murkmail looks at a adding a reputation system to Mythic Bastionland
Trashed Tabletop looks at building a Traveller sector as a collaborative exercise
Illusory Sensorium talks about the small moments between the big moments
Coming Soon
Over on Patreon I talk about a horrible damage system.
I'm testing out an alternative wound system for *clears throat* Intergalactic Bastionland.
This game is very much at the "throw everything into a document then take an axe to it later" stage, so take this with a heavy pinch of salt.
The intent is to tap into the visceral appeal of Scars from Electric/Mythic Bastionland, but have them occur every time a character is wounded.
Expect the full post here and on the blog next week.
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Thanks for the shout out! Also for the amazing polearm options here!