No new post this week, my summer schedule continuing to be strange.
I did a stream, though! I wanted to show off some of the cool entries in the recent Mythic Bastionland Jam on itch, so check it out if you want to see me read 100 things in just under two hours.
Elsewhere
Viridian Void presents the “minimum viable person” factor for NPCs
False Machine talks to Amanda Lee Franck about creating the artwork for MAC Attack
Goblinzone has a bunch of weird bioprinter schematics
Coming Soon
Over on Patreon I talk about making rivers more dangerous.
Not the River, of course.
A typical Mythic Bastionland realm, following the procedure in the book, has a navigable river. It’s an extremely fast way to get around! You might put some barriers alongside it if you want to represent especially turbulent waters, but generally it assumes that the Knights can find a crossing without too much bother.
Here are some optional bits if you want to deal with more impactful rivers that pose more of a challenge to navigate and cross.
Expect the full post here and on the blog next week.
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