This Week’s post goes right back to the very start of my journey into tabletop games.
Four years ago, I wrote about my history with miniature games and getting back into them during the lockdown. Summer 1995 saw me seduced by the world of miniatures during show-and-tell, but I needed to endure the long wait till Christmas before I could get a boxed game into my hands.
Save up my pocket money? As a ten year old?? Impossible.
During this extended period of anticipation I poured over every detail of White Dwarf each month, and that very first issue I bought is still burned into my brain.
White Dwarf 187, July 1995, bought from the newsagent on the walk back from school.
(Sadly not my long-departed original copy, but rebought during my ongoing midlife crisis)
Let's take a look inside.
Actually, let's not. Before opening it you'd always flip to the back cover.
It's hard to overstate the impact that these battle scenes had on my young mind. Much more than any mere illustration. A tantalising vision of what your dinner table could look like if you and a friend got real good at painting and modelling.
A key factor in the impact of these early magazines was the lack of context. Sure, now I can look at that photo and pick out every unit type, but I was going in blind. What's that horse-and-cart with a load of guns sticking out? Is that a tank in front of it? Who are those guys flying in from above?
It sets the mind racing in a way that's lost once you can just tick off "war wagon, steam tank, Karl Franz".
Naturally you try to predict who would win, too. "Well, the crossbows would shoot the Knights, meaning the harpies can rush forward to get the dwarfs".
More fantastic scenes. Epic always held a special place in my imagination.
But enough gushing over pictures. Let's actually ready something.
See how each article is credited to a specific writer? That will be important later...
I guess there's a new tank released this month. Without a rulebook none of these numbers made sense, but that didn't stop me straining to discern the difference between a heavy bolter and a lascannon.
Oh shit, distracted by another cool battle scene. This is one of only two appearances of the Eldar in this issue, so from this image alone I didn't make the space-elves connection. I just thought they were another bunch of guys with cool helmets. They'd later go on to become my 40k army of choice.
The other Eldar appearance, showing the level of painting that won you a Golden Demon back in 95.
I'm not sure anything I write could add to this image. I can feel it with every sense.
Older folks than me will lament the decline of White Dwarf. The once proud magazine that covered every RPG and wargame under the sun, reduced to a gaudy pamphlet of adverts designed to brainwash children.
But what a joyous brainwashing it was! I wanted to play an Imperial Noble fencing with hordes of enemies and blasting them with my pistol, and I wanted to roll a Chimera across the battlefield, cutting a bloody swathe with its multilaser.
Yeah, it's marketing, and it's shallow, but it sucked me in completely.
Ooh, here's the big one. Where do I start with this?
So Warhammer 40k was in its 2nd Edition at this point. It had a good amount of crunch, still showing its skirmish/RPG roots from Rogue Trader, but it was clearly designed for battles with a few squads and maybe a couple of vehicles.
In this battle report the facing armies looked like this.
Each controlled by a team of four players, with special rules for communication.
This would not be considered normal at the time, but I didn't really know that. It set the benchmark at a pretty daunting level.
In many ways this battle report wasn't a good introduction to 40k. In reality, this battle has stuck with my for nearly thirty years.
Not so much for what happens. Sure, it has a memorable finale, but the real appeal for me is how it felt as an observer.
It wasn't some hyper-competitive tournament event. It wasn't a game of chess. Instead, it looked like a bunch of friends bringing all their toys to the table and playing just to find out what happens when you throw together such an audacious scenario.
Growing up in a small town, this whole miniatures thing often felt like some weird hobby that consisted entirely of me and my best friend. These battle reports were plastered with images of the White Dwarf team. The articles were credited and written in their own distinct voices. With each issue I felt like I got to know them more. Those faces and names let me feel like we were part of a bigger club.
Look, this shows just how desperate times these were. We'd drool over black and white images of miniatures, sometimes not even fully assembled! Ask an elder and they'll even tell you stories of when they had to squint at hand drawn images of miniatures. They'd have killed to have black and white photos to look at. Luxury!
So that's it. Quite possibly the thing that represents my entry into this weird hobby.
I promise I won't throw you away again.
Elsewhere
Laurie O’Connel came on the podcast to chat about three games that are important to him.
The Darkest Outcome explores a juicy middle ground between RPG and skirmish wargame.
Prismatic Wasteland embraces death.
Coming Soon
Over on Patreon I talk about uncomplicated rules.
I was reading through the rules for Blood Red Skies. I picked up the starter set for reasons that will become clear in a few weeks.
The game appeals to me because it feels so focused, and so many areas that are often covered by deep subsystems get treated with outright... blunt rules.
Expect the full post here and on the blog next week.
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We have an identical origin story. Mine was with White Dwarf 192 from December 1995. Which I spotted as a ten year old in the Martins newsagents in Frome. That issue touts a "new ork warbike" and a breakdown of the PC game Shadow of the Horned Rat. The battle scenes completely transfixed me and from that moment on I was a fantasy/sci-fi fan and eventual TTRPG player/designer.
I also re-purchased that issue via ebay in my mid thirties (since my six foot stack of White Dwarf mags went into a car boot sale long ago).