Slightly different format to normal this week.
As in… there isn’t much to see here.
I got back from GenCon at the start of the week and I’m very much still catching up on things and doing my best to keep my body and mind functional.
My full roundup will be in next week’s newsletter (see further down) but I wanted to say thank you to everybody I spoke to, gamed with, or hung out with, over the past week. I was overwhelmed with warm welcomes and shared lots of great times with you all.
Elsewhere
James Young returns with a great post about monster design.
Dododecahedron talks about Conflict & Violence, in what sounds like the start of a super interesting series.
Daniel Piechnick, creator of Radlands, hosts a pretty thorough set of articles about tabletop game design. There are bits I disagree with but also a lot of good food for thought, so read with pinches of salt on-hand.
Coming Soon
Over on Patreon I do my best to summarise my GenCon.
This post is fuelled by jetlag and hazy memory, but I wanted to quickly talk about my experiences at GenCon.
I have no way of funnelling this into a coherent narrative, so it's just a list of things.
Expect the full post here and on the blog next week, where normal service will resume.
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In the CopperHead System (the Engine of Epigoni, mg First ttrpg as an author) the enemies don't use Hit Points but a Clock. I thought that was a good idea to tell the players "combat Is not only punching your enemy in the face"