This Week’s post is something of an exploration of the tone of Mythic Bastionland, especially how I see animals fitting into the world.
This Mythic place is full of beasts, but not the dumb creatures of our prophesised future.
They birthed the fables, ushering our children into sleep.
In turn, the fables changed them. Embodiments of those old tales of virtue and vice.
Uncaring faunic tutors, at once purposeful and wild. Unspeaking, but as rich a text as any story or song.
Blind Boar
All condole his sightless leer
Yet he walk and wander all-no fear
Those eyes a clouded cold abyss
Still he roamed, no hoof amissRoaring Coot
A creature of the most aloud in flap and honk and bellow
Cried so loud the sky a-fell down star and moon o'yellowSky saw the bird
Without a word
A screaming rise!
The heavens shot asky so fast no swifted bird might followDeathly Crocodile
A snap of jaws, twisting down
To a greenly grave, notten found
In the low water, soul-glutton vile
His snap bring blood, his eye bring bileWitchy Goat
In a rainful spring
when the newgoats sing
a pale one listens from the gloomone for pity
two for luck
but horns-of-three calls curs-ed doomTalking Hyena
Of all the creatures blessed with tongue
Hyenas squander most
It speaks alone as luring lies
So death may soon approachMole-a-Brightly
Mole a-Brightly, great of mind
But untouched thoughts, so hard to find
Scrawl and scramble, deep in earth
A dark domain of lauded worthBut as he grows, his mind doth close
To those unseen, he turns his nose
He cannot see beyond his own
Flinching from the path unknownYet how he shines, a bright light still!
His wisdom sought, his counsel skilled
But oh the cost, of being blind
To all but what he knows to find
Elsewhere there’s been some interesting discussion of FKR style play over at Underground Adventures by Wizard Lizard.
There’s an intro to the FKR style, for those who are new. I wanted to pull a quote from there, but to be honest it’s one of those posts that doesn’t really work unless you dig down and digest the whole thing, so go and jump over there.
There’s also a run through a (nearly) diceless combat, which I think has some useful nuggets even if you’re a die-user.
FKR still feels like a powerful thing bubbling beneath the surface, so I always get excited when I feel the rumbles of something happening down there.
Coming Soon
This week on Patreon there was some nonsense.
Fat Crow
Unblacketh oily silkyquill unfatteth rolly bird
Inbranch away he taken fliyt awy awo awerdCawdun croak and crack and cray a coven voice dun hallow
In warns of great unglotten fest and faminous unfallowNow heeden close if yam harth aught A wazzock's words low sense or nought
Yet hark them riddling rhymes and bluster Afore yam cannot gawp or chunter
Always more nonsense to come.
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I've been running an FKR campaign for just over a year now (mashup of Wanderhome and Dolmenwood), and it's been very freeing as a GM. No need for a charisma check; if it makes sense in the fiction and is narratively satisfying, it happens. I love it.
The more I read about FKR the more I realize that’s what I was playing in my first game in the 80’s. We didn’t know any rules, GM almost never rolled dice. Sheet had only hits, weapon and inventory.