I've been running an FKR campaign for just over a year now (mashup of Wanderhome and Dolmenwood), and it's been very freeing as a GM. No need for a charisma check; if it makes sense in the fiction and is narratively satisfying, it happens. I love it.
The more I read about FKR the more I realize that’s what I was playing in my first game in the 80’s. We didn’t know any rules, GM almost never rolled dice. Sheet had only hits, weapon and inventory.
I've been running an FKR campaign for just over a year now (mashup of Wanderhome and Dolmenwood), and it's been very freeing as a GM. No need for a charisma check; if it makes sense in the fiction and is narratively satisfying, it happens. I love it.
The more I read about FKR the more I realize that’s what I was playing in my first game in the 80’s. We didn’t know any rules, GM almost never rolled dice. Sheet had only hits, weapon and inventory.