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I've been running an FKR campaign for just over a year now (mashup of Wanderhome and Dolmenwood), and it's been very freeing as a GM. No need for a charisma check; if it makes sense in the fiction and is narratively satisfying, it happens. I love it.

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The more I read about FKR the more I realize that’s what I was playing in my first game in the 80’s. We didn’t know any rules, GM almost never rolled dice. Sheet had only hits, weapon and inventory.

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