They might read like a side-dish, but Sites are maybe the most useful RPG tool I've encountered in years. I use them constantly in my A5e game and use them for absolutely everything, including social webs and individual character psychologies. I even use them to map individual battlefields to place objectives and hazards.
The big thing is that they just really beautifully model interesting environment design: 3 points of interest, 2-4 challenges, 1 goal and 1 secret. That's a recipe not just for interesting places, but for interesting arrangements of information in general. And it's so effective that I'm working on reorganizing all my personal GM tools around it.
Can't tell you how inspiring the tool has been for me and how grateful I am for it.
They might read like a side-dish, but Sites are maybe the most useful RPG tool I've encountered in years. I use them constantly in my A5e game and use them for absolutely everything, including social webs and individual character psychologies. I even use them to map individual battlefields to place objectives and hazards.
The big thing is that they just really beautifully model interesting environment design: 3 points of interest, 2-4 challenges, 1 goal and 1 secret. That's a recipe not just for interesting places, but for interesting arrangements of information in general. And it's so effective that I'm working on reorganizing all my personal GM tools around it.
Can't tell you how inspiring the tool has been for me and how grateful I am for it.
Thanks so much, glad you're finding it useful!
Can I ask what tools you're using to create these maps?
Also, Sites combine beautifully with Sersa Victory's Cyclic Dungeon Generation: https://sersavictory.itch.io/cyclic-dungeon-generation